Herbalife is expanding its reach to athletes and students. The company has recently renamed the IMPACT Basketball Center. It will now be known as the Herbalife Nutrition IMPACT Basketball Center. It is located in Las Vegas, Nevada. It is initially a two year deal, and as part of the sponsorship, Herbalife will offer the help and knowledge of its team of sports nutritionists. The Herbalife24 NSF Certified for Sports line of nutritional products will be available to help athletes and students.
To mark the occasion, the arena held an event for 30 Teach for America students. The training session was help by two former NBA players, Tyronn Lue and Patrick O’Bryant. Between the two players they have almost 25 years of experience playing at the highest level. The camp was also attended by IMPACT’s founder, Joe Abunassar.
The executive director of Teach for America, Sean Parker, knows that there is a direct link between healthy and active students who take part in events like these and their ability to do well and school and in the workplace. The center will hold training camps for athletes of all levels. High school students all the way to professional athletes will make use of the the state-of-the-art facilities. Through online programs and video sessions, the benefits will not be limited to Las Vegas. Trainers and athletes from around the country will be able to make use Herbalife experts.
Herbalife has been working with some of the world’s top athletes for decades. It was founded in 1980, and the company is based in over 90 countries and it employs over 8,000 people. It has based its mission on supplying the best nutritional products that support healthy and active lifestyles. It does this in part through its non-profit wing, Herbalife Nutrition Foundation.
Malcolm Casselle is perhaps best known for his role as the chief investment officer of OPSkins. OPSkins is the world’s leading centralized marketplace for the exchange of digital goods. In addition, it is also the world’s largest merchant which offers bitcoin. Malcolm Casselle was instrumental in the application of blockchain technology for this centralized marketplace. However, even utilizing blockchain technology still has its limitations whenever it is applied to a centralized market. This is the reason that Malcolm Casselle launched his very own company known as worldwide asset exchange for which he hopes to create the world’s largest decentralized marketplace for the exchange of digital assets.
He has successfully raised over $100 million in venture capital as a result of the initial coin offering for wax tokens the currency that will be utilized on this decentralized marketplace. Malcolm Casselle hopes that using a decentralized marketplace format will help to eliminate two key issues that have been in the digital asset exchange industry since it initially began. These are the issues of geographical fragmentation as well as fraudulent activity. By utilizing a decentralized format individuals around the world will be able to conduct transactions nearly instantly using a common currency without the need for a third-party to facilitate the trade or transaction. In addition by combining the immutability of the blockchain with the decentralized nature of the marketplace, fraudulent activity will all but be eliminated entirely.
Malcolm Casselle is a graduate of the Massachusetts Institute of Technology where he received a bachelor’s degree in computer science. Since then he attended Stanford University in pursuit of his graduate education where he also received a degree in computer science. After the completion of his higher education, Malcolm Casselle began his professional life. He has seen success both as an entrepreneur and as an investor. He was wise enough to invest during the early stages of several bitcoin startup companies as well as both Facebook and Zynga. He has held several key leadership roles in several digital technology companies including a position as the chief investment officer of OPSkins the world largest online centralized marketplace for the exchange of digital goods.